I have always been a big fan of sci-fi themed RPGs, specifically those that capture the experience of exploration and discovery; zipping about the galaxy in your hot-rod, souped up freighter; meeting weird aliens on bizarre planets; shooting up seedy space dock bars all while making a gazillion credits in the process. In short, I am as drawn as much to hex crawls across a Traveller map as I am to dungeon crawls in a fantasy game.
Over the decades I have played and GM-ed a veritable constellation of sci-fi games but Star Wars (West End), Star Frontiers (TSR), Space Master (ICE), Star Trek (FASA) and Traveller are the standouts in the space opera genre. Clearly, there many sci-fi RPGs but of the others I have played, they don’t have the scale and freedom that space opera offers. Judge Dredd, Paranoia, Shadowrun and Psi World for example are all decent games but, the nature of their in-game universe limits them mostly to a single locale and, they don’t offer the same scope to go hopping between stars or, zapping alien swarms on faraway worlds.
In the last decade or so, my RPG fare has been largely a mixture of fantasy and horror, and while there is nothing wrong with that, I have been hankering for a bit of messing about in spaceships and pew-pew gun fights with devilish aliens for some time.
I have recently re-purchased Traveller, the Mongoose 2nd edition this time, and ran my first session a few months ago. This was also a rare opportunity for my group to play face-to-face which in itself was a massive plus and as a kick-off session, I thought it went pretty well.
My path back to Traveller has been a long one, so in this blog I have tried captured some of my memories of playing these Space Opera RPGs over the years. It’s a longish blog and has involved me trying to recollect games I last played over 30 years ago, so forgive the rambling and inaccuracies… hopefully its painful than a Rekall-induced schizoid embolism.
Star Frontiers – A New Trope

The earliest sci-fi RPG I can remember playing to any extent in the 80s was Star Frontiers. This was a TSR produced space opera in the mould of Star Wars, and it was a ton of daft fun and pretty easy to pick up and get playing. It had a simplistic game universe and rules – so, no massive volumes of background to get to grips with and, as a bonus, you got to roll handfuls of dice when you did damage, all very appealing to our troupe of carnage-hungry teenagers.
As a gaming group we all took turns to create and run scenarios for the same team of PCs, and as a result we often played back-to-back games for months at a time, with the baton being passed on when the scenario ended.
Though TSR produced a lot of supporting material, the limits of our purchasing power in those early days meant we tended to play a game to death until someone got a bit of birthday cash to buy something new. Supplements cost a fair bit of pocket money back in the 80s, and this combined with the often limited range in our local games stores meant we, through necessity, ran homebrew scenarios almost exclusively. It was pretty easy for us to churn out exciting but highly-derivative sci-fi scenarios, and let’s face it, we had unsophisticated gaming needs as the hobby was still new to us at the time. Surprisingly, we naively pooh-poohing purchased scenarios viewing them as a bit of a cop-out – Why buy something when you can create something better yourself? All this despite these supplements clearly being pretty decent and they were obviously essential a means to expand the game universe and provide fresh ideas.
Over on Drive Thru RPG, most if not all of the TSR produced supplements for this game are available as PDF downloads, but at the time we picked up very few of them. Zebulon’s Guide to Frontier Space, was one we did have, mainly because it featured lots of new gadgets, guns and ships – so it was a useful in broadening our NPC-killing options. Additionally, it also introduced another four playable alien races and while this was welcome, they were not as good as the original four (Vrusk, Yazirian, Dralasites and well, Humans, of course)
The journals detailing of our homebrew scenarios no longer around, a loss keenly felt in the annals of role-playing history I am sure so I cannot say for sure what we got up to but we certainly exemplified the murder-hobo MO as we slaughtered our way across civilized space to make credits to buy better guns. This was old school gaming at its finest.
Would you like to know more?
There is a good review of the game here, by a writer who has done far more research than I have: Star Frontiers: D&D’s Long Lost Sci-Fi Sibling
Space Master – Adventures in a Forbidding System

As our game range expanded throughout our later teens, we also played Space Master for a spell. Much like TSR, ICE also created a game to support the thirst for sci-fi in this post-Star Wars era.
It was a variant of Role Master, a game I have never played but, I believe both games share the same basic ruleset featuring lots of tables and quite complex mechanics. This made for a trickier game to GM, but we had a lot of fun, nonetheless. The critical tables were the stand-out feature of the rules and their graphic descriptions of serious injuries were a thrilling read for our merry band of cutthroats.
Our GM was Ian, a friend who I have been playing RPGs with since primary school and still do, some 40 years later. While he certainly had no trouble coming up with scenarios, the game suffered from the same lack of available source material that we faced with Star Frontiers. You do need these supplements to keep a fresh flow of ideas and sadly, and inevitably, we played it less and less. I don’t know if Ian still owns the books for this game, but sad to say once they went back on his shelf, they never came back down again.
Would you like to know more?
As with Star Frontiers, you can still pick up PDFs on Drive Thru RPG but in my opinion it’s a system best left in the past and if you are looking for a generic space opera RPG, there are better options out there.
Star Trek – First Contact with FASA

We really need a term in the gaming community for those players who spend a fortune on books and accessories; devote lots of personal time drawing up detailed maps and floorplans; make grand campaign story arcs; badger their group to roll up PCs… and then never run anything at all.
If I am being honest, the term for this is probably “Everybody” and I am sure most long-term RPG players have done this and my groaning bookcase has more than a few games where I have been guilty of this neglect too: Babylon 5, Serenity, Mage, Wraith to name just a handful from my Shelf of Shame.
For our gaming group of the late 80s and early 90s, Star Trek, in its FASA incarnation, was championed by Mike, a Trekkie who I gamed with at the time. He loved the all Star Trek TV series and as a result I think this was the only game he ever owned or considered running something for and as such he went to great lengths to draw up a far-reaching campaign which would have taken years to play out.
Time has worn away my memory of the specifics, but I do remember rolling up a character who was to be the noble Federation captain of the piece. An otherwise exemplary officer, he harboured an utter hatred of Romulans. An attack by one of their ships led to the death of some of his family before he joined Star Fleet, but he had been able to hide this dark secret in order to advance his career. The campaign was to open with a few regular scenarios with me playing a passable Picard or Sisko, commanding a capable ship boldly venturing through space and far from home. A few games in we were to encounter a civilian Romulan vessel and my PC, affected by his past, would command the PC crew to destroy the defenceless ship citing some spurious intelligence that it was a threat. The goal was to put the other players into a moral quandary, forcing them to essentially commit a war crime or to mutiny. This was the event that would drive the rest of the campaign – my captain would be deposed and retired to the brig as an NPC, and I would switch to playing a pre-rolled engineer. An elaborate campaign was to follow where the crew were treated as traitors of the Federation and hunted down while they tried to clear their names and expose the conspiracy against them.
I don’t think we got much beyond rolling up characters and in all we played little of the campaign itself – a real pity and I would have loved to have seen how it all went.
For obvious reasons, character generation was my main memory of the system itself, and it certainly had a Traveller feel to it with your character undertaking various tours of duty and gaining experience and skills prior to starting play.
Would you like to know more?
Modiphius are currently publishing Star Trek Adventures, which looks to be a well-supported product, but not a system I am familiar with. The FASA version I did play stopped being produced in 1989 and I imagine that the licensing issue prevent these old books appearing on Drive Thru RPG. I did find a comprehensive review of the game here Looking Back at FASA’s Star Trek, if you want a deeper dive on the rules.
Star Wars – The Rogue One

I ran a couple of other sci-fi games around this time; Traveller by GDW, Star Wars by West End Games and latterly, Mega Traveller.
Being a child of the 70s I was a massive Star Wars fan, so I snapped up this game when it came out and I was thrilled to get my hands on a copy of the rules and the essential Star Wars Sourcebook, the Star Warriors board game and a fair few of the supplements.
It was well supported with scenarios but the old problem of a lack of available range at local stores meant it was often hard to get the ones I wanted. I did buy a handful of them but ran very few of them right through. As a resource for my own ideas, they were really helpful and I frequently reused the maps or NPC stats and incorporated them into my own homebrew creations.
The West End supplements I saw were a little disappointing and did not really capture the essence of Star Wars universe to my mind as they lacked that sense of heroism and fun. The earlier books didn’t add much new to the game world other than document things we had already seen in the movies, though it would be unfair to be critical of that. Generally, there seemed to be a reluctance to develop beyond canon and I suspect that they were limited in what they could by Lucasfilm’s lawyers. That said, reading some articles recently it looks like t later books and scenarios did expand in scope quite successfully.
Unfortunately, I had stopped playing Star Wars by then and while I am still not sure of the reasons behind this decision at the time, I ended up selling off my collection at a games convention – something I still regret.
Traveller – In the beginning

Back to the original Traveller, I had toyed with buying it for a while and was able to pick up a starter set then a bunch of second-hand copies of the little books at the Claymore wargaming conventions back in the 90s. My Dad was an avid wargamer and as a teen I got roped into helping out at the canteen, it was a lot of fun but it almost meant that you got first pick at the bring-n-buy stalls ahead of its opening to the public.
Latterly, I also had a copy of the close-combat Snapshot boxset and that was a great boon to our games as it made ship-board combat easier to visualise – I got a lot of mileage out of two ship deck plans and a handful of counters.
Again, I am missing all the details of my homebrew scenario creations of the time, but I do remember running the short scenario Smile Please from White Dwarf #65 which was great for ramping up the paranoia and frustration amongst the crew GROGNARDIA: White Dwarf: Issue #65
I also ran Twilights Peak, the classic scenario with its unforgettable line from the back of the book: “”.
Meanwhile, unknown to anyone the secret of Twilight’s Peak is not a fortune but death, and death in unexpected ways
It certainly delivered that, and some of my players barely avoided insta-deaths within Twilight Peak’s less-than-obvious traps. I also can’t help feeling that while the back cover blurb is exciting, it does it does sort of tip off the players about what’s coming.
We dabbled with Traveller in the 80s, and eventually moved onto other games but, my interest picked up again and I started buying Mega Traveller, probably in the early 90s. I had a decent collection of the books and supplement. For once they were not too hard to come buy at the local Virgin Megastore and I was working by now and had more money to spend on RPGs. However, as I mentioned earlier, I didn’t run much of Mega Traveller and it ended up on my Shelf of Shame for a while before I eventually ended up selling most of it.
When I first starting writing this blog entry, I thought it would be an fun jaunt down memory lane and interesting, even if only for me, to look back on the games I played back in my youth. on reading through, I realise that I have forgotten far more than I remember so in tone it comes across as a bit maudlin or regretful in parts, particularly where I have sold off once-loved games or, lost all the work I did on homebrew scenarios. I do not see it like that however, I have been gaming very regularly since my teens so it makes sense that games will go in and out of fashion or favour – they do now, and certainly did then. My fellow gamers and I have always played lots of different games, and I have loved that for the variety it offered and the range of genres we played in. Sometimes games take a backseat for a while and you come back to them in time, and sometimes they gather dust.
Back in the future of now, I am sitting at my desk with a pile of (too many) Traveller books once more at my side to which I can now add dozens of PDFs clogging up my online storage. I have run session one of a scenario – I am happy to run published ones these days – and that went more or less to plan; I was able to impress my players with proper handouts, not maps hastily scribbled on the back of an ruled A4 pad for once.
So, here’s hoping that Traveller is going to restart of another burst of sci-fi gaming goodness to get my creative juices flowing again and not another more costly addition to my Shelf of Shame!











