A Liminal Crew Patron for an Edinburgh setting

As I mentioned in my previous post, I wanted to pull together some background material for my Edinburgh-based Liminal setting with the focus being on some of the main NPCs and factions I felt the Crew would know about given their involvement in the Hidden World of the city.
The first of these NPCs is a mostly-benevolent city Spirit whose domain is centred on the Old Town of Edinburgh, an area loosely defined by the limits of the Flodden Wall. This NPC will be the main Crew patron in my setting so I have provided a more detailed background to support this important role he will have in the campaign.
History

The Spirit that would become the Maister o’ the Auld Toun or, simply The Maister, has been present on the Castle Rock long before the early inhabitants of Scotland settled on this craggy volcanic plug.
It had been worshipped directly at various times in prehistory but by the time the Romans came to the Lothians, a pantheon of Gods had taken precedence for the inhabitants of the hillfort of Dun Eidyn and the spirit drifted into legend, even amongst the Fae.
As the medieval city of Edinburgh grew the Maister reawakened, perhaps by the incessant human digging into the Castle Rock and began again to make its presence felt. This time though, it was less connected to the rock itself and more attuned with the town and its inhabitants, becoming almost the personification of Auld Reekie and a city spirit in all but name.
Over the next half-millennium, he took on a protectionist and paternalistic role, keeping the Old Town’s inhabitants safe from supernatural threats while attempting to remain as neutral as possible with the other Liminal factions. His powers held many of the doors to the ghost realms beneath the city closed, keeping the monstrous regiment of the angry dead from attacking the living. He also stopped attempts by geomancers to tap the many the nodes in his domain, appearing to them directly and driving them off, or using his allies amongst the Liminals to do the same.
During this time, he accumulated a number of nicknames, these are mostly archaic now, but are still used in derogatory terms by his enemies: Laird o’ the Luckenbooth, The Lumheid and Keek-the-Wynd.
In the last few centuries though his power has begun to dwindle. This is most evident in wintertime, or Samhain, when he is uncommunicative rarely visible. On the shortest days of year Edinburgh’s dimly lit and narrow wynds become more dangerous as his protective wards weaken, the doors to the Ghost Realms begin to crack open and their inhabitants slip out to haunt the living. At this time of year even those without the Sight avoid the deep shadows of the vennels and keep to the busier streets with their modern lighting and the welcome chatter of the living.
At summertime/Beltain though he is at his greatest strength; in August, when the streets are thronged with Festival artists, visitors and tourists he is frequently seen wandering openly amongst mortals, often mistaken for a street performer or gangly stage actor and apparently delighting in the sights and sounds of the Fringe.
Appearance & Demeanour

The Maister most commonly adopts the appearance of an unnaturally tall, pale and skinny man dressed in a soot-stained top hat and tails or, some equally grubby Victorian garb. In the Festival season he often appears as a mime artist, street performer or some other bizarre/interesting individual, inspired by whatever act he has watched recently.
He is a Spirit of few words, preferring instead to gesticulate elaborately with his spider-like fingers while using his wide-eyed, expressive face to convey his mood. When he does speak his voice is rather hoarse and quiet which is in contrast to his sharp, icy breath which can chill the air even on the warmest of days.
Base of Operations
The Maister has no particular base of operations in the city and is frequently seen on the streets by characters with the Sight who venture into the Old Town. He tends to avoid encounters in the street though, preferring to meet in the Angus Ogg pub, making his presence known when the Locked Room is opened.
The ‘Angus Ogg’ Pub

The Angus Ogg is one of the oldest, if not the oldest extant public house in Edinburgh. It is however almost completely unknown to the wider public: it does not appear in any guidebooks nor is it included in any tours, yet it is right in the midst of the busy Cowgate, a hotspot of student drinking dens. Only those who have been to the pub before or have been brought by someone who has, can gain access. Regulars wander down Dyer’s Close and if there is no-one else present, an intricately carved door made of unvarnished elm will appear in the wall and open at their approach.
Occasionally the door in Dyer’s Close opens to those not of the Hidden World for reasons that are not understood. These new patrons are often in a desperate situation and always in need of help and this is usually where the PCs come in.
The interior of the Angus Ogg is not significantly different from many of other vaulted underground pubs in Edinburgh with its bricked, curved roof and slightly damp, mouldy air. What does set it apart is its lack of modern conveniences – it is illuminated by a gas lighting whose copper pipes are much in evidence and there is a complete absence of any electrical equipment.
There is a good dozen hand pulls on the large wooden bar offering a variety of beers but most of them will be unfamiliar: Ushers 80/-, Bernards Pale Ale, Drybrough Heavy, etc. The source of these beers from long vanished breweries remains a mystery but the cellar is always well-stocked. Spirits and wine are available and poured from unmarked, corked, clay or glass bottles of indeterminate age. The Angus Ogg never offers food though regulars do bring in their own and the occasional smell of a fish supper or takeaway pizza fills the room on busier nights. The numerous nooks and corners are filled with an eccentric collection of tables and chairs, some are barely functional, but others are obviously of great age and evident value.
The staff of the pub are all Liminals of one description or another, usually outcasts and the lost such as newfound Changelings trying to find their place in the world.
The Angus Ogg’s customers are always those that have glimpsed the Hidden World and need a place of solace on neutral ground or, to relax knowing that their safety is assured. Albert and the staff take the sanctity of the pub seriously and anyone causing trouble is swiftly barred, a rebuke which also carries social consequences with the local Fae.
Behind the bar there is the office, occupied most of the time by Albert, a clockwork man of unknown origin Albert is the acting manager, but he also plies his own trade offering customers intricate tattoos or making fabulous clockwork automata. He was found in the Locked Room some decades back and has remained in the pub since then, rarely venturing out where his large and oddly shaped frame can draw unwelcome attention.
The door to the Locked Room is covered with otherworldly carvings reminiscent of the Apprentice Pillar at Roslyn Chapel. Sinuous designs evocative of Fae or Pictish art overlay clearly biblically inspired motifs. It has no obvious handle or fastening and remains closed until the Maister wishes otherwise and has resisted all magical and mundane attempts to open it. The interior of the Locked Room appears to be the study of a madman and is filled with books, odd paraphernalia, junk and copious quantities of dust. If present, the Maister can be found here reading or puffing on a clay pipe.
As always I welcome comments and suggestions on this post.
Late edit from one of my players – Tom – who suggested this NPC for the Angus Ogg.
Martin
The lonely Echo of a former pub employee who has yet to realise his fate.
Martin was once a rising star in Scottish & Newcastle Pub chain and was on track to be appointed as the company’s youngest area manager when he came tragically unstuck in a Grassmarket cellar in the early 1990s. A furious poltergeist who haunted the pub found the unscrupulous duty manager pouring unfiltered slops back into the 80 shilling ale and decided to make an example of him, pulling down a full keg onto his head.
Thirty years later, still sporting cargo trousers, turquoise shirt, bowl cut and clutching a Filofax, Martin’s ghost found its way to the Angus Ogg. With no real grasp of where he is, or what happened to him, he’s never in one place for long. In his current haunt he can be seen pouring over a ledger in the office, trying frantically to get the floats to balance or slamming down NVQ hospitality paperwork on the bar and bemoaning the slovenly appearance of the staff, the bar and the clientele. Visitors might see him smoking nervously at the end of the bar, fretting over an impending Area Meeting or muttering about ‘targets’.
He is tolerated by the staff who make the pretence of listening to him. On occasion they have caught him in the cellar furtively clutching a filtration kit, which he tries to conceal before dashing for the door.